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	<title>Comments on: The Pawlice &#8211; The Wire done Mouse Guard</title>
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		<title>By: Eric</title>
		<link>http://darkplaces.wordpress.com/2008/12/20/the-pawlice-the-wire-done-mouse-guard/#comment-41</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 24 Jan 2009 06:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://darkplaces.wordpress.com/?p=65#comment-41</guid>
		<description>There are labels, at least these are the divisions I noticed while watching the first and second seasons. 

The beginning: The Case. This is where we prove that there is at all a problem to be solved or an opportunity seized by identifying the problem.

The middle: The Wire. This is where we try to identify the system the problem operates under and/or catch people who make the problems making the problem happen.

The end: The Score. Were we settle the matter of the case, which does not necessarily mean solving the case or resolving the underlying problem to begin with. 

I am not sure if the show continues this way in the third, fourth, and fifth seasons. 

Is a twist(GM) and a turn(PC) two separate pieces of currency for the phases? Is it procession of a dozen twists before a dozen turns? 

I wanted to do a Neon Genesis Evangelion hack for mouse guard and The infection mechanics applied, but preferred MG b/c I found creating settings worth of lifepaths too daunting. What I am getting at is that you are a genius.</description>
		<content:encoded><![CDATA[<p>There are labels, at least these are the divisions I noticed while watching the first and second seasons. </p>
<p>The beginning: The Case. This is where we prove that there is at all a problem to be solved or an opportunity seized by identifying the problem.</p>
<p>The middle: The Wire. This is where we try to identify the system the problem operates under and/or catch people who make the problems making the problem happen.</p>
<p>The end: The Score. Were we settle the matter of the case, which does not necessarily mean solving the case or resolving the underlying problem to begin with. </p>
<p>I am not sure if the show continues this way in the third, fourth, and fifth seasons. </p>
<p>Is a twist(GM) and a turn(PC) two separate pieces of currency for the phases? Is it procession of a dozen twists before a dozen turns? </p>
<p>I wanted to do a Neon Genesis Evangelion hack for mouse guard and The infection mechanics applied, but preferred MG b/c I found creating settings worth of lifepaths too daunting. What I am getting at is that you are a genius.</p>
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		<title>By: Per Fischer</title>
		<link>http://darkplaces.wordpress.com/2008/12/20/the-pawlice-the-wire-done-mouse-guard/#comment-40</link>
		<dc:creator>Per Fischer</dc:creator>
		<pubDate>Tue, 13 Jan 2009 17:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://darkplaces.wordpress.com/?p=65#comment-40</guid>
		<description>Chris, I like that. And sometimes the line between &quot;the right thing&quot; and institutional needs are blurred, and that&#039;s increases tension even more. For example Major Colvin&#039;s drug zone initiative in series 3, which actually solves some problems and produces non-monkey&#039;ed good stats but is unacceptable politically and PR-wise.</description>
		<content:encoded><![CDATA[<p>Chris, I like that. And sometimes the line between &#8220;the right thing&#8221; and institutional needs are blurred, and that&#8217;s increases tension even more. For example Major Colvin&#8217;s drug zone initiative in series 3, which actually solves some problems and produces non-monkey&#8217;ed good stats but is unacceptable politically and PR-wise.</p>
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		<title>By: Christopher Kubasik</title>
		<link>http://darkplaces.wordpress.com/2008/12/20/the-pawlice-the-wire-done-mouse-guard/#comment-39</link>
		<dc:creator>Christopher Kubasik</dc:creator>
		<pubDate>Tue, 13 Jan 2009 16:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://darkplaces.wordpress.com/?p=65#comment-39</guid>
		<description>Hi Per,

The Premise of The Wire is, &quot;Will you let the system make choices for you, or will make your own choices.&quot;

Everyone in that series is part of an institution that demands its staffers feed the needs of institution first: The cops; the gangs; the unions are all introduced in the first two seasons.  Later City Hall; the Public School System; and the City Paper are added.

Each character has a choice - constantly - to do the &quot;right thing&quot; (be a good cop, be a good teacher, stop murdering each other) or to help perpetuate the needs of the Institution (through monkey with crime stats, illegal contributions, selling drugs and murdering their friends).</description>
		<content:encoded><![CDATA[<p>Hi Per,</p>
<p>The Premise of The Wire is, &#8220;Will you let the system make choices for you, or will make your own choices.&#8221;</p>
<p>Everyone in that series is part of an institution that demands its staffers feed the needs of institution first: The cops; the gangs; the unions are all introduced in the first two seasons.  Later City Hall; the Public School System; and the City Paper are added.</p>
<p>Each character has a choice &#8211; constantly &#8211; to do the &#8220;right thing&#8221; (be a good cop, be a good teacher, stop murdering each other) or to help perpetuate the needs of the Institution (through monkey with crime stats, illegal contributions, selling drugs and murdering their friends).</p>
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		<title>By: Pete</title>
		<link>http://darkplaces.wordpress.com/2008/12/20/the-pawlice-the-wire-done-mouse-guard/#comment-36</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Sun, 21 Dec 2008 12:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://darkplaces.wordpress.com/?p=65#comment-36</guid>
		<description>Hi Per

RE: &quot;I didn’t see the whole Disposition mechanic there&quot;: I didn&#039;t see the Wire series through the lens of Burning Empires&#039; Disposition mechanic and structure until you posted about it. I&#039;m slow that way, but I now see how that fits like a glove.

Stringer Bell is a protagonist in Series 2 right? Shucks, that guy is low. But also hot... in a manly way.

I&#039;d also want the theme to arise naturally through play. The premise must always the same though &#039;cos it&#039;s a natural hook into the game.

You coming to Conpulsion? If so, you bringing [MG:BE]: The Wire? Or even vanilla MG/BE?

Cheers
Pete</description>
		<content:encoded><![CDATA[<p>Hi Per</p>
<p>RE: &#8220;I didn’t see the whole Disposition mechanic there&#8221;: I didn&#8217;t see the Wire series through the lens of Burning Empires&#8217; Disposition mechanic and structure until you posted about it. I&#8217;m slow that way, but I now see how that fits like a glove.</p>
<p>Stringer Bell is a protagonist in Series 2 right? Shucks, that guy is low. But also hot&#8230; in a manly way.</p>
<p>I&#8217;d also want the theme to arise naturally through play. The premise must always the same though &#8216;cos it&#8217;s a natural hook into the game.</p>
<p>You coming to Conpulsion? If so, you bringing [MG:BE]: The Wire? Or even vanilla MG/BE?</p>
<p>Cheers<br />
Pete</p>
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		<title>By: Per Fischer</title>
		<link>http://darkplaces.wordpress.com/2008/12/20/the-pawlice-the-wire-done-mouse-guard/#comment-35</link>
		<dc:creator>Per Fischer</dc:creator>
		<pubDate>Sun, 21 Dec 2008 10:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://darkplaces.wordpress.com/?p=65#comment-35</guid>
		<description>The cast is pretty steady in the first two seasons.

Re: Pete&#039;s comments about theme. Yes, The Wire is about that both the law and the criminals are people - they&#039;re human beings, and there are assholes and good guys on both side of the fence. But the protagonists in The Wire are the unit of police officers - or you could boil it down to one protagonist for both season 1 and 2: McNulty. He gets things moving, it&#039;s his actions that gets it all into motion.

Personally, I prefer creating theme during play, and I would do that even when playing this. So, what&#039;s the premise of The Wire?</description>
		<content:encoded><![CDATA[<p>The cast is pretty steady in the first two seasons.</p>
<p>Re: Pete&#8217;s comments about theme. Yes, The Wire is about that both the law and the criminals are people &#8211; they&#8217;re human beings, and there are assholes and good guys on both side of the fence. But the protagonists in The Wire are the unit of police officers &#8211; or you could boil it down to one protagonist for both season 1 and 2: McNulty. He gets things moving, it&#8217;s his actions that gets it all into motion.</p>
<p>Personally, I prefer creating theme during play, and I would do that even when playing this. So, what&#8217;s the premise of The Wire?</p>
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		<title>By: Joe Murphy</title>
		<link>http://darkplaces.wordpress.com/2008/12/20/the-pawlice-the-wire-done-mouse-guard/#comment-34</link>
		<dc:creator>Joe Murphy</dc:creator>
		<pubDate>Sun, 21 Dec 2008 00:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://darkplaces.wordpress.com/?p=65#comment-34</guid>
		<description>Lovely!

I&#039;ve not goten around to watching The Wire yet. But I know the cast comes and goes a bit. So could you tie the seasons to phases of cast?</description>
		<content:encoded><![CDATA[<p>Lovely!</p>
<p>I&#8217;ve not goten around to watching The Wire yet. But I know the cast comes and goes a bit. So could you tie the seasons to phases of cast?</p>
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		<title>By: Per Fischer</title>
		<link>http://darkplaces.wordpress.com/2008/12/20/the-pawlice-the-wire-done-mouse-guard/#comment-33</link>
		<dc:creator>Per Fischer</dc:creator>
		<pubDate>Sat, 20 Dec 2008 15:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://darkplaces.wordpress.com/?p=65#comment-33</guid>
		<description>Hi Pete,
Thanks for the feedback - not sure I get what you mean by &quot;I didn&#039;t see the whole Disposition mechanic there&quot;. In the game or in the series?

Maybe you&#039;re right, SG might be a good place to discuss this. Maybe I&#039;ll post there as well:)</description>
		<content:encoded><![CDATA[<p>Hi Pete,<br />
Thanks for the feedback &#8211; not sure I get what you mean by &#8220;I didn&#8217;t see the whole Disposition mechanic there&#8221;. In the game or in the series?</p>
<p>Maybe you&#8217;re right, SG might be a good place to discuss this. Maybe I&#8217;ll post there as well:)</p>
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		<title>By: Pete</title>
		<link>http://darkplaces.wordpress.com/2008/12/20/the-pawlice-the-wire-done-mouse-guard/#comment-32</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Sat, 20 Dec 2008 14:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://darkplaces.wordpress.com/?p=65#comment-32</guid>
		<description>Aye, good spot there: I&#039;ve also just finished S2 of The Wire, have ordered MG from IPR, and am wanting to play/design The Wire, but I didn&#039;t see the whole Disposition mechanic there.

One of the central themes of The Wire is that the &#039;good&#039; guys - the cops - are really no better than the &#039;bad&#039; guys, and vice versa. It&#039;s all &quot;a part of the job&quot; or &quot;that&#039;s the way the game is played&quot; respectively.

Your post seems to have the players playing the role of the cops... but I&#039;d want both sides of the coin to be played out: it&#039;s really at the heart of The Wire. Structurally how does that fit into the BE/MG mould: do we tell a story from the cops POV one campaign, and the criminals POV the next? I want both at the same time.

Break this out onto Story Games already :)

Cheers
Pete</description>
		<content:encoded><![CDATA[<p>Aye, good spot there: I&#8217;ve also just finished S2 of The Wire, have ordered MG from IPR, and am wanting to play/design The Wire, but I didn&#8217;t see the whole Disposition mechanic there.</p>
<p>One of the central themes of The Wire is that the &#8216;good&#8217; guys &#8211; the cops &#8211; are really no better than the &#8216;bad&#8217; guys, and vice versa. It&#8217;s all &#8220;a part of the job&#8221; or &#8220;that&#8217;s the way the game is played&#8221; respectively.</p>
<p>Your post seems to have the players playing the role of the cops&#8230; but I&#8217;d want both sides of the coin to be played out: it&#8217;s really at the heart of The Wire. Structurally how does that fit into the BE/MG mould: do we tell a story from the cops POV one campaign, and the criminals POV the next? I want both at the same time.</p>
<p>Break this out onto Story Games already <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers<br />
Pete</p>
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