Archive for February, 2011

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Thin Blue Line update 3: shocking changes

21 February, 2011

I hope there are still people out there who like me are very excited about my Thin Blue Line game, formerly known as Down in the Hole. I can’t be the only one wanting a slow-mo police procedure focused game, but I want to play this very much. I also wish I could go back in time and use this system for our FBI campaign we ran more than 10 years ago, it would have made a great game even better. At that time we used a mix of fiat and hand-wavey freeform disguised within a modified Storyteller hack. That system – or: lack of explicit system – sucked ass big time. Thin Blue Line is my answer to that, Lars and 2x Thomas, if you are listening.

At the moment I’m slimming the already slim Mouse Guard system even more, hopefully without damaging the delicate system it is, and to make it possible that my friend Joe likes it and wants to play it. Joe is my target audience.

Here are the most shocking changes from Mouse Guard:

  • Persona and Fate points merge into Destiny points, and are not two different things anymore
  • Instinct is now called Hunch. It’s mostly colour, but can still earn Destiny points
  • No workhorse or MVP awards – these are gone, puff, vanished
  • You also earn “checks” for the players’ round when you fail a test (once per scene, not in conflicts)
  • Simplified advancement – not entirely sure how yet, but no more tracking passed and failed tests