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Credo: To serve and protect

6 February, 2012

In Probable Cause, what I have called Credo, Burden and Hunch are in a way the engine room of a player character. This is where it all happens, and where actions on behalf of you character in the game interacts with the game system’s Destiny points. In short, as a player you will want to earn Destiny because Destiny gives you more impact on the game’s fiction, and that’s handy in dramatic or dangerous situations. You earn Destiny by acting on and playing to your character’s Credo, Burden or Hunch. You even earn Destiny when you play against your Burden or Hunch to make things even harden for your character. In game mechanic terms Destiny allows you to reroll dice, add dice to a roll or add your character’s Human Nature as extra dice to a roll.

Gene Hackman as Popeye Doyle in the unmissable The French Connection.

Credo

Credo is what your character believes about law and order and justice, and is going to do about it. These are ethical, moral, ideological statements or stances, filters your character perceives the world through. The Credo should relate to the character’s job as a cop or to justice and law and order in general. It’s what the character believes is the point of being a cop or how justice should work. Describe your character’s Credo as a sentence as seen from the character’s own point of view. It is also a good idea to write a character’s belief based on what game setup you have agreed upon. If your game is going to be about corruption in the force or among politicians, write it into your Credo if you care about it. If it’s about slave trade or people trafficking, likewise. Do not think of a character’s Credo as something isolated, it’s a comment on what is going on in your game. And it can change depending on what’s going on in your game.

In the Wire, Omar only targets drug dealers, never civilians. That could be written into his Credo. A good Credo should make it possible for other participants to know when a character is following his Credo, or indeed not doing it. Credo should drive what the character wants to do in your game, it’s a statement of belief that guides your actions, as the dictionary says. Include a goal in your Credo if you like.

Examples: The law should be upheld without breaking it. The law is there to protect the criminal – better to get at him before the law does. You have the right to remain silent until I tell you to talk. You are guilty until proven innocent. Everyone is equal before the law and everyone deserves a fair process. I am the law.

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2 comments

  1. First I thought; This is gonna be tricky. This is very specific. This only relates to a small part of my character.

    Then I realised that was the good part. This is much better than belief in MG, because it connects the character to the game. It’ll help us build a character tuned into a cop story, and not just a character.

    Kudos.


  2. […] Credo […]



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