Seven Games26 December, 2012
There’s a #7RPGs thing going on Google+, and I posted this regarding the seven RPGs I’ve played the most since back in the 80s. I’ve added bits and pieces, plus a comment on games not mentioned.
1. Call of Cthulhu (4th Ed)
Also the RPG I’ve played the most of all, in terms of sessions and hours played. I grew tired of its repetitive nature some time in the early 90s.
2. Via Prudentia
Danish rolemaster/GURPS inspired modern roleplaying game with crunch on top. As with most things back in the day, we mostly hand-waved the rules and GM fiated the shit out of it.
Danish near future private detective game – set in 2012. Rules-wise it’s a complete mess based on a D6 version of another rules mess: Storyteller. I still love it, despite its flaws, and I’ve been meaning to create functional rules for it more than once. One of the best looking games EVER.
My desert island game of choice. The most intense game of all, and hence not everyone’s cup of tea. Infinitely adaptable to your own needs. Probably the game I’ve had the most bad sessions in, partly due to my own limitations, partly due to the players’ unwillingness to engage.
5. Dogs in the Vineyard
A masterpiece of focused game design, built on some of the ideas in Sorcerer, but written as a very usable manual. I’ve never had a bad session of Dogs.
Freeform, delightful, fun and super quick to set up and play. Often slides over the gonzo cliff, but if you can keep it on a leash, it’s very very good.
7. Primetime Adventures
This is the game you want to play with your writer friends (if they are not prepared to buy into Sorcerer, that is!. It delivers. In spades. And in other suits as well. A very easy game tool to get away from your standard geeky RPG trappings. We played pensioners at a care home in one of my favorite and most touching campaigns ever.
I haven’t mentioned two other games we played quite a lot in the early days: StarWars D6 and the original Shadowrun.