Archive for August, 2013

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Just play the NPCs

31 August, 2013

My my, it’s been a while, quite a while, since I posted on this blog. I apologise, and will try not to let it happen again, but a lot of stuff has been happening in my life. Mainly, I have moved country, quit my day job, and I am now working as a full-time freelancer in a.o. ┬átranslation, copywriting, corporate communications and content marketing. Do get in touch if you need those services.

NPC Court by Reebok

I’m reading the Annotated Sorcerer book by Ron Edwards, and it’s great, just great. There are a few things that really surprised me, or should I say: made me understand the game better. I might come back to some of them in later posts, but for now I’ll delve on what Ron writes about NPCs in the section about Bangs (pp. 78-78ii), because it’s important. And it’s one of my pet peeves, so hold on to your horses.

Ron’s very straightforward advice sounds: “Just play the NPCs,” but for some reason the average gamer brain doesn’t compute that. At all. And what the game brain doesn’t compute, it misinterprets.

The funny thing is that’s it’s very simple, and I think Ron makes it very clear in the Sorcerer annotations. Basically, you play an NPC as you would any character – don’t adjust the character’s actions to accommodate “the story” or whatever.

PLAY. THE NPC. AS A CHARACTER. What does he/she want? Forget the fuck about “the story” (if you have a prepared story/’scenario’ in mind, you’re REALLY fucked), and just focus on the NPC. I have no idea why that would be hard to comprehend.